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Nikk Narrel
Infinite Improbability Inc Mordus Angels
486
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Posted - 2012.08.09 13:31:00 -
[1] - Quote
Motoko Kusanagui wrote:Cloaking also allows to take a break, and depending on what space you are or players present in the system it might be the only way to make a pause in the game, sometimes we need to take care of something in RL, kids, phone call or any other thing.
If some change is gonna be applied to cloaking this should also be considered. You make a good point, but finding a way to do this without leaving it open to exploits sounds tricky.
You would effectively need to log out, even if you weren't completely out of the game on some level. (Keeping fleet roles, etc, might be a double edged sword if you were performing a needed task) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
645
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Posted - 2012.10.26 19:43:00 -
[2] - Quote
Seriously filled with good ideas.
The concept of seeing the universe using sensors, combined with maps of systems and rumors about who was flying around...
Isn't that the game we signed on for? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1296
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Posted - 2013.02.08 16:38:00 -
[3] - Quote
A lot of this is fantastic. I wish it did not have the impression of being such a major change to implement. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1296
|
Posted - 2013.02.08 21:01:00 -
[4] - Quote
Thorian Crystal wrote:Well the change would have to be gradual and preinformed. Add something then and more later and so on. Any suggestions of the steps, what to add first and what next? Oh, that's fairly easy.
Start with the changes requiring the least programming changes as well as the least player effort to adapt to.
I would suggest things like I posted here: https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread
Which basically uses the current overview, adds an auto-cycle to d-scan, and encourages use of sensors more.
Local Chat is kind of overpowered, there are many ideas how to modify that. I won't go into that here, but I can suggest a few ways to change it gradually if needed. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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